Step autocad importieren




















Share More Cancel. Forum Thread Details. Replies 6 replies Subscribers 22 subscribers Views views Users 0 members are here step cad file. How to import a. STEP cad file to Eagle. Reply Cancel Cancel. Top Replies. Former Member over 10 years ago.

Up 0 Down Reply Cancel. No download or signup required. It contains three-dimensional model data saved in a text format that is recognized by multiple computer-assisted design CAD programs. All you need to do is rename the file you export from F from.

People also ask: How to open stp file in microstation? Can microstation open stp files? How to import stp file in microstation? How to open stp file in autocad? Can autocad open a stp file? Can revit open stp files? Related Articles. Pulov , Jun 25, Joined: Apr 30, Posts: 5, Joined: Jun 30, Posts: I just wanted to chime in here and didnt think this needed a new thread I am in a corporate environment where we use very large and elaborate CAD files to plan and build assets.

These CAD files costs tens of millions of dollars to create and my industry is currently looking for ways to use them after the planning phases.

The idea is to continue to update the CAD files and use them in operations. Meaning these CAD files might get updated weekly. So we are looking for a way to simply have these assets stored on a server with a virtual world where the changes can be seen in real time. So is it completely possible with the right people to build a framework in unity to support CAD formats the same way it supports 3DS and Maya?

I dont agree that there are not nice polygon reducers out there. I've used polygon cuncher plugin for 3dmax and in recudes meshes from But as you can link a dwg directly into 3dmax and export it to fbx without breakng the link there is no so huge need for a cad format.

But yes I would suggest to support some elements of the cad format such as lines, because they're lost during translation, and these lines can be very handy in unity for using them for placing elements along a line, make an objet follow that line etc Pulov , Jun 30, Sorry Pulov but a model that is 50, to 80, polys is still pretty worthless in a realtime engine.

Lots of apps will do what you just described, including Modo, Cinema4D and Blender. Nothing out there and I'd love to be proven wrong on this will reduce a 1,, poly engineering model into an 8, poly game engine model with acceptable results except an artist and a lot of work.

Even the high priced poly reduction apps fail in this regard. I still stick to my original recommendation, find the appropriate tool for the job rather than force fitting something into a task it's not designed for. Joined: Aug 31, Posts: My suggestion would be try to convert your files to one of the following formats: fbx, dae, dxf, obj, 3ds.

Unity can also import: mb, ma, max, jas, c4d and blend, but it does that by exporting to fbx and it requires 3d software for that. The regular way to get something into Unity is to post your suggestion on feedback. Yes, there is limit on vertices in Unity. We have some plans to remove it in the future but that probably won't happen in 3.

Otherwise it doesn't have any limits for performance, so you should be able to get maximum out of your hardware. Paulius-Liekis , Jun 30, Sorry for derailing the thread but I just wanted to touch on my angle of attack. I do personally, but the industry does not.

They want to use pre existing assets ie CAD models and data sources without duplicating data. This is the biggest red flag in the industry. Now I agree that CAD is a horrible format for anything other than design. It is probably the worst format you could use for things like interaction and MMO style worlds. But if what you say is true and I could just hire a team of developers to implement CAD into Unity in the same way that you have.

Examples of some of the things my industry wants: - Use of existing CAD - Application sharing and persistence. This means I open an excel spreadsheet in world and edit it in world. Then in an MMO setting I can log off and my excel sheet stays open for others to interact with. They want a VPN style application sharing to where if I am running a program I can share the program in world and others can interact as if it were on their desktop.

Do you think Unity can do these sorts of things? Obviously we would be developing these things ourselves however do you think Unity is a good starting place for this type of undertaking?

Our current budget is almost non. Joined: Jul 6, Posts: I have created some Livecycle designer apps for sharing data throughout organizations Joined: Aug 16, Posts: Pipelining the file through blender and then into unity tends to work.

Depending on the format chosen, materials might need to be UV'd again or re-applied. Mangopork , Jul 18, Joined: Aug 24, Posts: 1. I figured that this would be a great place to make my first post.

I am also in an engineering industry. We are looking at using Unity as a means of presenting interactive manuals and training aids for the systems that we build.

We have a plugin comes with Pro Edition for Solidworks that will export files as Collada. Does anyone have any experience with this? I am really curious to know how well all of the parts come into Unity, especially their positional data as our assemblies are very intricate and I don't want to have to tweak that in Unity.

R1Pilot , Aug 24, Zercow's idea of a persistent world wouldn't be that difficult once the pipeline was in place to export data from CAD applications. The spreadsheet editing thing really isn't in my domain, perhaps try Google Docs? But the visualization of "live" CAD data in a shared environment is a no brainer.

Deleted User. Deleted User , Mar 15, Joined: Mar 10, Posts: 1. I explicitly inform all my purchasing customers to never touch the.



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