Here they are. I have a lot more great codes for Super Mario Bros for the Nes, remember to try each code at a time so you can see the effects, some times you got to get to at least level to see some of the codes but most start right on level I have alot more codes for Super Mario Bros, anybody wanting more never before seen codes just email me.
By now most of you all are aware that you can hook up more than three or four game genies at a time to create some great effects for this game.
Well for these following codes you will need at least two game genies connected to see the great effects ,alright guys and girls. Awesome, Marko! I might be able to do them on FCEU. Hi Marko again here. Well if you have already seen some of my great codes for Super Mario Bros. Nes with the Game Genie. For most of them you will need at least two game genies to make them work. Code OEIGPO will cause pink platforms to help you across big pits to disappear , so like I said you need a jump code to get across to advance, particularly in stage the black and white stage.
So for the next ten galore codes or so you need that jump code too. Hope everyone understands everything I have posted up. I will post more great codes soon again for this game. Anyone wanting more great codes for this game, just email me, OK Alright guys and girls , til next time.
And another thing. Thanks for the codes, Super Yoshi. I especially like the first one, where Mario is turned grey. It does kinda look like Mr. During the end of the second underground level of World 1 the game deletes the top bar and freezes the game. The Game Genie is weired but fun! More Game Genie stuff to come from Goomball! I need shingen the ruler codes. They must be home brewed, Shingen was never on game genie. Most of these codes work. Anyway, I have a code right here:.
I have a question…when I insert my game genie into the NES slot with the game attached all I get is a gray screen and the red light blinks. What am I doing wrong? Cleaning the contact pins in the game genie and game cartridge is easy: dip cotton swabs in rubbing alcohol and rub them gently along the golden pins of the connector a few times until you see no more dirt on the swab.
Read more about the blinking issue here:. Hey there my friend! Mario gets 1ups when he kills. You can finish the world in any level! Someone should do all of the permutations and describe each code which results Powerups also behave oddly.
Affects only levels. This freezes in the levels. You will come down at the end of the level. VVLLLT-Upon entrance into a level, the screen flashes, a weird noise sounds, and Lemmy Koopa materializes in Mario's position, causing him to die and the game to freeze. Luigi battle. When you enter the castle there is a graphic display and the game freezes. You do not interact with Koopas and Goombas, and they are mutated wildly.
The Goombas have wings but do not fly. Buzzy beetles also have wings. On occaison, there are strange rains and hammers or odd projectiles will come flapping towards you. The flashing circle things name? A great code! AKIXXL-When you change from the map to a level, the palette changes rapidly but returns to normal once you enter the level.
In addition, the sound of Mario flapping his tail changes. Freezes with infinite music. Mario enters a battle with the hammer brother and falls through the ground. After he dies, the hammer brother starts moving and never stops. Mario is also paralyzed. All of these are also behavioral codes. When you die, the hammer brother moves indefinitely. When little Mario jumps, he still appears to be running. When you get a mushroom, the palette changes slightly.
Becomes a graphics scrambler if you get a tail. When you enter a level or the map, screen dims until only Mario can be seen. Scenery, enemies are still there, however.
Freezes when you get a mushroom. Level 1 is a warped Toad house. Looks like it will freeze, but it doesn't. Second level is dungeon, 3rd is spade, dungeon is hammer brother without hammer brother.
Level 1 is some strange dungeon with music from the level 7 map! The fortress is a stable warped map which will not freeze. Enemies trail. Enemies look odd, some trailing. Sky is grey, except for colorful "lightning" when you get a powerup or stomp an enemy. Free-standing coins are blocks and vice versa.
Hammer brother is in a different spot on the map. Mario dies in slow motion. Raccoon Mario has especially odd animation. Question blocks are not animated. Getting a 1up restores a degree of normalcy. Freezes in level. This is one of the only codes I have found which changes the actual structure and layout of levels most only change appearance. I need more codes like this! Mario cannot move in level.
Mario immediately exits and appears on the map spinning. Graphics Scramblers The set of these codes is a subset of the set of Graphics Codes which basically do the same things as each other. They replace certain sprites with others. For example, the left corner of a piranha plant pipe may be replaced with a section of undulating waves. As a result, descriptions are hard to make for each one.
I have asterisked or otherwise indicated my favorites, but try them all out and give them your own descriptions. Mario also appears to be underground. The following are all the codes I have tested, and a formula for generating similar scrambler codes follows the list of codes. These are the codes I spent the most time and energy compiling, and I love them like children : Anyway, give them a try. Great for listening to codes below work without the hindrance of a time limit. The first level music is nothing special, but 2 on is simply incredible!
It is almost the same every time you run the code I have never heard a NES utter these kinds of sounds before. TTTVYU-On the map screen, a music "sampler" will play which goes through first small cuts time up, hurry up, finish level music and then goes once through each map's music. Next is the finishing game music. Music box music follows, with strange noises accompanying it, and it eventually degenerates into wonderful strange noises.
Check this out! EEEVYU-A sampler within a level, running through all normal level music, and going into a beautiful fast noisy rave-up! Let me know if you find other great-sounding levels. Sounds like you are being chased by the mechanical Hitler in Wolfenstein 3d. Freezes when you try to enter a level. This also makes your timer just the ones digit, occaisonally with arcane symbols replacing the other digits. Level music is normal.
In addition, game freezes seconds after entering a level, making it another ideal "infinite music code". After an indefinite time interval, only the drum part resumes at full speed, but with strange touches you will NOT hear in the game normally. When you trigger a sound effect like getting a mushroom or being shrunk, the game appears to freeze.
Wait, however, and you will see that the effect is slowed down greatly, with pleasing audio results. Really fun at first, but you can only take so much. Map music level 1 is fantastic. Extra hi-hat, beeping, notes added. Level music similarly affected. Sometimes there are no drums in the level music at all. Try this out! In the levels, there is a crash on every beat being played with some weird samples.
Nice code. One of the best codes. On the map, an all-drum all-star rave-up with sparse bass playing octaves, but freezes in the level. Demented music. All pitches replaced. Sounds random in some sections, but it is the same each time.
Sounds really cool underground as in Listen to the beginning of level 1 map music! Also does the same in levels. Takes out some drums, adds more kick, and adds weird static to the music. Map, level music is full of high-pitched beeping and squeaking!
Freezes almost instantly. This strange music reminds me of the elevator "music" from Metroid, and since it sounds like nothing else in the game and recurs in other codes, I will refer to it as metroid music. Freezes temporarily at intervals. SFX Codes These are codes which only affect sound effects. Failed Codes may affect some cartridges These codes are ones I have found, tested, and did not discover the effect listed. If you achieve any effects from these codes or variations on them, good for you.
Also, when you die, you can play levels you beat already over and over again.
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